Global Mapper SDK
| GM_VerticalDisplayOptions_t Fields |
The GM_VerticalDisplayOptions_t type exposes the following members.
| Name | Description | |
|---|---|---|
|
|
mAmbientLight |
Ambient light level (Range: 0.0 - 1.0)
|
|
|
mLightAltitude |
Light altitude (Range: 0.0 - 90.0)
|
|
|
mLightAzimuth |
Light azimuth (Range: 0.0 - 360.0)
|
|
|
mLightBlendingAlgorithm |
Algorithm used to blend intensity when using multiple light sources
|
|
|
mLightNumSources |
Number of light sources (Range: 1 - 360)
|
|
|
mReserved0 |
Reserved padding, must be 0
|
|
|
mReserved1 |
Reserved padding, must be 0
|
|
|
mShadeDarkness |
Maximum hill shader shadow darkness (0 - 255, 0 is black, 255 is white)
|
|
|
mShadeHighlight |
Highlight level (whiteness) to apply for direct sunlight (0 is no additional whiteness, and 255 is completely white)
|
|
|
mShaderName |
Shader name
|
|
|
mSize |
Size of structure [MUST SET BEFORE CALLING FUNCTIONS USING THIS]
|
|
|
mSlopeAlgorithm |
Slope calculation algorithm
|
|
|
mVertExag |
Vertical exaggeration (Range: 0.1 - 10.0)
|
|
|
mWaterAlpha |
Alpha translucency of water (Range: 0 - 255)
|
|
|
mWaterColorBlue |
Water color - blue component
|
|
|
mWaterColorGrn |
Water color - green component
|
|
|
mWaterColorRed |
Water color - red component
|
|
|
mWaterLevel |
Water level (meters)
|
Comments
0 comments
Please sign in to leave a comment.